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In the News

doctors viewing the heart during surgery

Surgery with AR Tools

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and educational purposes (i.e. medical or military training).

Published 4-15-20

Ford Motors using VR to build cars

Ford Manufacturing Plant to Implement VR Training Tools

Other, distinct types of VR style technology include augmented reality and mixed reality. Currently standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment.

Published 2-15-19

girl wearing a headset over eyes to monitor eye tracking

New Eye-Tracking Breakthroughs

These motion sickness symptoms are caused by a disconnect between what is being seen and what the rest of the body perceives. When the vestibular system, the body's internal balancing system, does not experience the motion that it expects from visual input through the eyes, the user may experience VR sickness

Published 12-15-19

light alterned image to show how light mapping works

Light-Field Imaging and Depth Mapping

A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens.

Published 3-20-19

South Korean Promotion for Dragon Fire game showing VR dragon in a baseball stadium

Dragon Fire: A New Virtual Reality Game Reviewed

Desktop-based virtual reality involves displaying a 3D virtual world on a regular desktop display without use of any specialized positional tracking equipment. Many modern first-person video games can be used as an example, using various triggers, responsive characters, and other such interactive devices to make the user feel as though they are in a virtual world. A common criticism of this form of immersion is that there is no sense of peripheral vision, limiting the user's ability to know what is happening around them.

Published 11-20-19

holding tablet while viewing facts and photos about Paris

Using Augmented Reality in Elementary Schools for Leanrning and Fun

VR can simulate real workspaces for workplace occupational safety and health purposes, educational purposes, and training purposes. It can be used to provide learners with a virtual environment where they can develop their skills without the real-world consequences of failing.

Published 1-15-20

holding phone while viewing virtual map of the mall

3D Spatial Positioning Systems

With avatar image-based virtual reality, people can join the virtual environment in the form of real video as well as an avatar. One can participate in the 3D distributed virtual environment as form of either a conventional avatar or a real video. A user can select own type of participation based on the system capability.

Published 12-28-18

finger tapping AR dashboard

Beyond Vision Named in Top Five Most Innovative Tech Companies List

A patent filed by Sony in 2017 showed they were developing a similar location tracking technology to the Vive for PlayStation VR, with the potential for the development of a wireless headset. The Oculus Rift S was released on 20 March 2019.

Published 1-3-20

we are vr logo

We Are VR

"Virtual" has had the meaning of "being something in essence or effect, though not actually or in fact" since the mid-1400s. The term "virtual" has been used in the computer sense of "not physically existing but made to appear by software" since 1959.

Published 4-20-19

robot model from iRobot movie in sterile room

Bringing Science Fiction to Science Reality

The English translation of this book, published in 1958 as The Theater and its Double, is the earliest published use of the term "virtual reality". The term "artificial reality", coined by Myron Krueger, has been in use since the 1970s. The term "virtual reality" was first used in a science fiction context in The Judas Mandala, a 1982 novel by Damien Broderick.

Published 10-23-19

display of Bullet-Head Mark 3 headset

Introducing the Bullet-Head Mark 3 Headset

The additional software-generated images with the virtual scene typically enhance how the real surroundings look in some way. AR systems layer virtual information over a camera live feed into a headset or smartglasses or through a mobile device giving the user the ability to view three-dimensional images.

Published 3-20-19

man with VR headset and black and green spiral wheel behind him

Reducing Motion Sickness in New Users

Virtual reality sickness (also known as cybersickness) occurs when a person's exposure to a virtual environment causes symptoms that are similar to motion sickness symptoms.[98] Women are significantly more affected than men by headset-induced symptoms, at rates of around 77% and 33% respectively.

Published 9-22-19